What the official framework confirms
The official Steam page confirms six classes and two unique weapon stances for each class. It also frames class customization through skills, talents, equipment, gem affixes, and tactical items. These facts define the comparison surface, but they do not tell us that one class wins every solo, trio, PvE, or PvP situation.
Official update notes also record class balance and issue changes. That makes the question “what is the best class?” time-sensitive by design. A ranking without a date, mode, and comparison criteria is not a reliable answer, even if many players repeat it.
Compare classes by the job you need
Start with the job you want your class to do during a run. A player who wants to take safe fights, create space, scout routes, or support a trio is asking a different question from a player who wants to pressure rivals and leave quickly. The current sources support this kind of comparison, but they do not provide a verified universal role table for every class.
Then compare the two weapon stances, the skills and talents available to the class, and the equipment or gem affixes that change the plan. A class may feel strong because a stance fits your hands, because a build is easier to execute, or because a patch currently favors it. Those are useful reasons, but they are not the same as an official tier placement.
Solo and trio comparisons are different
Solo play puts every job on one player. You need to consider survival, clearing, disengagement, looting, and extraction without assuming another class will cover a weakness. The official materials confirm that solo play exists, but they do not declare which class has the highest solo tolerance.
A three-player squad changes the value of a class because teammates can share information and split responsibilities. The maximum squad size is up to three players, so a trio comparison should ask how a class contributes to a complete group rather than simply copying a solo ranking. Community discussions can help surface those questions, but they should be labeled as community experience.
A sensible choice for a new player
For a new player, the best class is the one whose basic loop you can understand and repeat. Pick one class, learn one stance, and keep a dated note of what feels safe, what causes losses, and what you cannot yet explain. This produces better evidence for your own choice than switching after every community ranking.
Use the official website, Steam page, and current announcements to verify terminology and version context. Use official gameplay media to observe distance and rhythm only where the footage clearly shows it. Exact skill names, values, and “best” recommendations that are not in those sources remain unconfirmed.
Why this page does not publish a permanent tier list
The researched material explicitly says the official sources do not publish a permanent best-class conclusion. Balance and issue fixes can change how a stance, skill, or equipment choice performs, and player feedback can disagree across solo and trio contexts. A useful tier list therefore needs a patch date, mode, criteria, and a clear label for community judgment.
Until those fields are available, the safest answer to the keyword is a method, not a fabricated order. Compare the six classes by role, stance, execution burden, solo or trio value, and current patch evidence. When a later source supports a specific ranking, it can be added as a dated comparison rather than rewriting this page as an absolute truth.
What remains to be confirmed
This page only states details supported by the collected official material or clearly labeled player discussion. Exact values, rankings, routes, item economies, and interaction rules that are not present in those sources remain unconfirmed.
When a later official announcement or current in-game check closes one of these gaps, update only that field and keep the version date visible. This prevents a useful answer from becoming an untraceable guess.